Thursday, 14 November 2013

verilog code for candy vending machine

hello friends....
I am providing u verilog code for candy vending machine with test bench.





CANDY MACHINE

module candy(d,n,q, reset, clk, y);
output reg y;
input d,n,q;    //n=5,d=10,q=25;
input clk;
input reset;
reg [2:0] cst, nst;
parameter S0 = 3'b000,
          S1 = 3'b001,
          S2 = 3'b010,
          S3 = 3'b100,
              S4 = 3'b101,
              S5 = 3'b110,
              S6 = 3'b111;
always @(cst or d or n or q)
 begin
 case (cst)
   S0: if (n== 1'b1 && d==1'b0 && q==1'b0)
            begin
         nst = S1;
             y=1'b0;
            end
      else if(n== 1'b0 && d==1'b1 && q==1'b0)
            begin
            nst=S2;
            y=1'b0;
            end
            else if(n== 1'b0 && d==1'b0 && q==1'b1)
            begin
            nst=S5;
            y=1'b0;
            end
             else
            begin
            nst = cst;
            y=1'b0;
            end
   S1: if (n== 1'b1 && d==1'b0 && q==1'b0)
            begin
         nst = S2;
             y=1'b0;
            end
      else if(n== 1'b0 && d==1'b1 && q==1'b0)
            begin
            nst=S3;
            y=1'b0;
            end
            else if(n== 1'b0 && d==1'b0 && q==1'b1)
            begin
            nst=S6;
            y=1'b0;
            end
             else
            begin
            nst = cst;
            y=1'b0;
            end
   S2:if (n== 1'b1 && d==1'b0 && q==1'b0)
            begin
         nst = S3;
             y=1'b0;
            end
      else if(n== 1'b0 && d==1'b1 && q==1'b0)
            begin
            nst=S4;
            y=1'b0;
            end
            else if(n== 1'b0 && d==1'b0 && q==1'b1)
            begin
            nst=S0;
            y=1'b1;
            end
             else
            begin
            nst = cst;
            y=1'b0;
            end
   S3: if (n== 1'b1 && d==1'b0 && q==1'b0)
            begin
         nst = S4;
             y=1'b0;
            end
      else if(n== 1'b0 && d==1'b1 && q==1'b0)
            begin
            nst=S5;
            y=1'b0;
            end
            else if(n== 1'b0 && d==1'b0 && q==1'b1)
            begin
            nst=S0;
            y=1'b1;
            end
             else
            begin
            nst = cst;
            y=1'b0;
            end
S4: if (n== 1'b1 && d==1'b0 && q==1'b0)
            begin
         nst = S5;
             y=1'b0;
            end
      else if(n== 1'b0 && d==1'b1 && q==1'b0)
            begin
            nst=S6;
            y=1'b0;
            end
            else if(n== 1'b0 && d==1'b0 && q==1'b1)
            begin
            nst=S0;
            y=1'b1;
            end
             else
            begin
            nst = cst;
            y=1'b0;
            end
S5: if (n== 1'b1 && d==1'b0 && q==1'b0)
            begin
         nst = S6;
             y=1'b0;
            end
      else if(n== 1'b0 && d==1'b1 && q==1'b0)
            begin
            nst=S0;
            y=1'b1;
            end
            else if(n== 1'b0 && d==1'b0 && q==1'b1)
            begin
            nst=S0;
            y=1'b1;
            end
             else
            begin
            nst = cst;
            y=1'b0;
            end
S6: if (n== 1'b1 && d==1'b0 && q==1'b0)
            begin
         nst =S0;
             y=1'b1;
            end
      else if(n== 1'b0 && d==1'b1 && q==1'b0)
            begin
            nst=S0;
            y=1'b1;
            end
            else if(n== 1'b0 && d==1'b0 && q==1'b1)
            begin
            nst=S0;
            y=1'b1;
            end
             else
            begin
            nst = cst;
            y=1'b0;
            end
                       
   default: nst = S0;
  endcase
end
always@(posedge clk) //or posedge reset)
begin
 if (reset)
   cst <= S0;
 else
   cst <= nst;
end
endmodule

TEST BENCH

module candy_tb;
reg n,d,q,clk,reset;
wire y;
candy m1(n,d,q,reset, clk, y);
initial
begin
reset=0          ;clk=0;n=0;q=0;d=0;
$monitor($time, , ,"c=%b",clk,,"y=%b",y,,"r=%b",reset,,"d=%b",d,,"n=%b",n,,"q=%b",q);
#10 d=0;n=1;q=0;
#10 d=1;n=0;q=0;
#10 d=1;n=0;q=0;
#10 d=0;n=1;q=0;
#10 d=0;n=1;q=0;
#10 d=0;n=1;q=0;
#10 d=0;n=1;q=0;
#10 d=0;n=1;q=0;
#10 d=0;n=0;q=0;
end
always
#5 clk=~clk;
initial
#100 $finish ;

endmodule

13 comments:

  1. Could you please explain the output

    ReplyDelete
    Replies
    1. It is very simple. You can consider n = $5 ,d =$10 ,q=$25 . here three input available so 7 state will possible. Candy will generate on >=$35 . Now you have to start S0 state and check three condition of n,d,and q and check what will be next state.Every state tx. happen at $5. Ex. First you are in state S0 .now u enter n = $5 then next state will be S1. Now u enter q =$25 so next state will be S6( $25 means 5 state ahead).now u will enter n or q or d then output y = 1 and next state is reset to S0. Same way every scenario u can consider.

      Delete
    2. I made state diagram above. So it will be easy for u to understand.

      Delete
    3. could you please send verilog code for vending 4 items like candy,coffee,ice cream,coke.

      Delete
  2. Great, Thanks for sharing your knowledge with us...
    The information is very useful for me...

    ReplyDelete
  3. can you help me ... how i want to do verilog coding of microwave that function when you insert money... it will be a help to me if you can help me

    ReplyDelete
  4. can u forward if u have plz

    ReplyDelete
  5. dude are you still here, you didn't reply since 2017 did corona affected you sir???

    ReplyDelete
    Replies
    1. can you please make a coke state-machine for me if you are allright?(we need 3 inputs, 3 coins 1 5 10, and the price is 3 and we need to give change also, and we have only 1 drink in our machine(coke)) Thank you very much and God bless you sir.!!!

      Delete
    2. we need it by tomorrow, can you move faster sir?

      Delete
    3. Sir we are actually in a hurry, can you help us???? ^.^
      I'm not gonna pass this subject at university if I am not gonna present this project by tomorrow can you please help us??? ^.^

      Delete
  6. does ur code explains about the balance giving ot by the vending machine

    ReplyDelete