Showing posts with label C CODE FOR SOCET PROGRAMMING. Show all posts
Showing posts with label C CODE FOR SOCET PROGRAMMING. Show all posts

Friday, 19 February 2016

Socket programming in C using Threads

    /*
    
        C socket server example, handles multiple clients using threads
    
        Compile
    
        gcc server.c -lpthread -o server
    
    */
    
     
    
    #include <stdio.h>
    #include <string.h>    //strlen
    #include <stdlib.h>    //strlen
    #include <sys/socket.h>
    #include <arpa/inet.h> //inet_addr
    #include <unistd.h>    //write
    #include <pthread.h> //for threading , link with lpthread
    
    //the thread function
    void *connection_handler(void *);
    
    int main(int argc , char *argv[])
    {
        int socket_desc , client_sock , c;
        struct sockaddr_in server , client;
    
        //Create socket
        socket_desc = socket(AF_INET , SOCK_STREAM , 0);
        if (socket_desc == -1)
        {
            printf("Could not create socket");
        }
    
        puts("Socket created");
    
        //Prepare the sockaddr_in structure
        server.sin_family = AF_INET;
        server.sin_addr.s_addr = inet_addr("127.0.0.1");
        server.sin_port = htons( 8888 );
    
        //Bind
        if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0)
        {
            //print the error message
            perror("bind failed. Error");
            return 1;
        }
        puts("bind done");
    
        //Listen
        listen(socket_desc , 3);
         
        //Accept and incoming connection
        puts("Waiting for incoming connections...");
        c = sizeof(struct sockaddr_in);
    
        //Accept and incoming connection
        puts("Waiting for incoming connections...");
        c = sizeof(struct sockaddr_in);
        pthread_t thread_id;
    
        
        while( (client_sock = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c)) )
        {
            puts("Connection accepted");
    
            if( pthread_create( &thread_id , NULL ,  connection_handler , (void*) &client_sock) < 0)
            {
                perror("could not create thread");
                return 1;
            }
    
            //Now join the thread , so that we dont terminate before the thread
            //pthread_join( thread_id , NULL);
            puts("Handler assigned");
        }
        if (client_sock < 0)
        {
            perror("accept failed");
            return 1;
        }
        return 0;
    }
    
     
    
    /*
    
     * This will handle connection for each client
    
     * */
    
    void *connection_handler(void *socket_desc)
    {
        //Get the socket descriptor
        int sock = *(int*)socket_desc;
        int read_size;
        char *message , client_message[2000];
    
        //Send some messages to the client
        message = "Greetings! I am your connection handler\n";
        write(sock , message , strlen(message));
        message = "Now type something and i shall repeat what you type \n";
        write(sock , message , strlen(message));
    
        //Receive a message from client
        while( (read_size = recv(sock , client_message , 2000 , 0)) > 0 )
        {
            //end of string marker
            client_message[read_size] = '\0';
    
            //Send the message back to client
            write(sock , client_message , strlen(client_message));
    
            //clear the message buffer
            memset(client_message, 0, 2000);
        }
    
        if(read_size == 0)
        {
            puts("Client disconnected");
            fflush(stdout);
        }
        else if(read_size == -1)
        {
            perror("recv failed");
        }
        return 0;
    } 
    
    
    /*
    
        C socket client example, handles multiple clients using threads
        Compile
        gcc -o client client.c
        run using -->  ./client 
    
    */
    
    #include <stdio.h>
    #include <sys/types.h>
    #include <stdlib.h>
    #include <unistd.h>
    #include <string.h>
    #include <sys/socket.h>
    #include <netinet/in.h>
    #include <netdb.h>
    
    void error(char *msg)
    {
        perror(msg);
        exit(0);
    }
    
    int main(int argc, char *argv[])
    {
        int sockfd, portno, n,p,count=0;
        struct sockaddr_in serv_addr;
        char buff[256],client[100],temp_buff[100];
        FILE *id;
        id = popen("id -n -u","r");
        fgets(client,100,id);
        strtok(client,"\n");
        portno = 8888;
    
        bzero((char *) &serv_addr, sizeof(serv_addr));
    
        sockfd = socket(AF_INET, SOCK_STREAM, 0);
        if (sockfd < 0)
            error("ERROR opening socket"); 
        bzero((char *) &serv_addr, sizeof(serv_addr));
    
        serv_addr.sin_family = AF_INET;
        serv_addr.sin_port = htons(portno);
        serv_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
    
        //getnameinfo((struct sockaddr *)&serv_addr, sizeof serv_addr, host, sizeof host, service, sizeof service, 0);
        if (connect(sockfd,(struct sockaddr *)&serv_addr,sizeof(serv_addr)) < 0)
        error("ERROR connecting");
        while(1)
        {
          if (count == 0)
          {
            p = write(sockfd,client,strlen(client));
            if (p < 0)
                error("ERROR writing to socket");
            bzero(temp_buff,sizeof(temp_buff));
            n = read(sockfd,temp_buff,99);
            if (n < 0)
                error("ERROR reading from socket");
            count++;
          }
          else
          {
            printf("%s: ",client);
            bzero(buff,256);
            fgets(buff,255,stdin);
            n = write(sockfd,buff,strlen(buff));
            if (n < 0)
                error("ERROR writing to socket");
            if (buff[0] == 'q')
            {
                close(sockfd);
                break;
            }
    
            n = read(sockfd,buff,255);
            if (n < 0)
                error("ERROR reading from socket");
            printf("%s:%s",temp_buff,buff);
        }
           }    
        return 0;
    }

Saturday, 31 May 2014

SOCKET PROGRAMMING FOR SINGLE USER-MULTI CLIENT IN C LANGUAGE

THIS PROGRAM FOR SINGLE SERVER-MULTI CLIENT IN SAME NETWORK.IF YOU WANT TO MAKE THIS CODE FOR DIFFERENT SYSTEM THEN YOU NEED TO CHANGE IP ADDRESS OF ACCORDING TO SERVER'S IP ADDRESS 

SERVER PROGRAM


#include<sys/socket.h>
#include<sys/types.h>
#include<netinet/in.h>
#include<stdlib.h>
#include<stdio.h>
#include<string.h>

int main()
{
int sockfd,confd,n,clilen;
char buff[256];

struct sockaddr_in server, client;

sockfd =socket(AF_INET,SOCK_STREAM,0);
printf("Socket OK.\n");

server.sin_family = AF_INET;
server.sin_port = htons(9000);
server.sin_addr.s_addr = inet_addr("127.0.0.1");
bind(sockfd,(struct sockaddr*)&server,sizeof(server));
printf("Bind OK.\n");

listen(sockfd,4);
printf("Listening OK.\n\n");
   
    clilen=sizeof(client);
//confd=accept(sockfd,(struct sockaddr*)&client,&clilen);
//printf("Accept OK.\n");
   
while(1)
{
confd=accept(sockfd,(struct sockaddr*)&client,&clilen);
printf("Accept OK.\n");

printf("Waiting for Client's Message.\n");
bzero(buff,256);
n = read(confd,buff,256);
if(buff[0]=='q')
{
close(confd);
break;
}
printf("CLIENT : %s",buff);
n = write(confd,"Message Received.",17);
}
close(sockfd);
}


CLIENT PROGRAM

/********************************************************************************/
/* Title :: Client Socket Programm */
/* */
/* This is CLIENT program */
/* */
/* Auther : Kaneria Dhaval */
/* */
/* Usage : ~$ gcc -w -o client client.c */
/* ./client */
/* */
/********************************************************************************/

#include<sys/socket.h>

#include<sys/types.h>

#include<netinet/in.h>

#include<stdlib.h>

#include<stdio.h>

#include<string.h>

int main(){

int sockfd,confd,n,len;

char  buff[256];

struct sockaddr_in server,client;

len = sizeof(struct sockaddr_in);

sockfd = socket(AF_INET, SOCK_STREAM, 0);

printf("Socket OK.\n");

server.sin_family = AF_INET;

server.sin_port = htons(9000);

server.sin_addr.s_addr = inet_addr("127.0.0.1");

confd=connect(sockfd,(struct sockaddr*)&server,sizeof(server));

printf("Connection OK.\n");

while(1)

{

printf("\nMessage : ");

fgets(buff,256,stdin);

n=write(sockfd,buff,strlen(buff));

printf("> Message Sent.\n");

if(buff[0]=='q')

{

close(confd);

break;

}
bzero(buff,sizeof(buff));
n=read(sockfd,buff,sizeof(buff));

printf("Server : %s",buff);

}

close(sockfd);

return 0;

}